The concept behind beatmania is that the player is a cross between a DJ and a keyboardist; in the original games there are five plastic keyboard-like keys (resembling buttons more than actual piano keys) in a zig-zagged pattern (which resembles the layout of several sets of keys on the piano), and a turntable which is spun or "scratched" in beatmania terminology. Beatmania IIDX uses 7 keys and a turntable, while beatmania III uses 5 keys, a turntable and an "effector" pedal. |
beatmania IIDX controls consist two sets of seven keys on each player's side (only 5 keys on earier versions), along with a turntable on each. The turntable for the left player's side is to the left of the keys, while the one on the right player's side is to the right. beatmania IIDX is the most recognised verion of beatmania, although the most recent version of the game is IIDX13: DistorteD which was released in March 2006.
Each set of keys is arranged in a pattern of four white keys beneath three black keys. The black keys are offset from the white keys so that each pair of adjacent white keys has a black key above and in between them. This arrangement mimics the F, F#, G, G#, A, A#, B keys on a musical keyboard, though beatmania keys, being about twice as long as they are wide, do not resemble piano keys.
Under the 16:9 wide display are the start button, the effector button, and effector sliders. The effector button and sliders control various sound volume levels within the game, and do not affect scoring or difficulty. The specific effector features available vary from version to version.
Originally, the game was named beatmania II. The beatmania II cabinet was similar to the beatmania cabinet, save for the presence of two extra keys (one white, one black) that form the familiar 7-key panel. Konami had planned to develop and release two different versions of arcade cabinets: a standard beatmania II cabinet, and a 'deluxe' cabinet with a 'DX' suffix on the end of the name, hence "IIDX". Konami scrapped the standard cabinet after the release of 2nd Style, but the 'DX' suffix stuck and has remained throughout the series.
Beatmania and its variants have a hardcore following in countries other than Japan. There are very few beatmania arcade machines in the United States, but the number is gradually increasing. In addition to its arcade versions, Konami produces home console versions for the PlayStation 2 and PlayStation in Japan. Official or custom-made controllers for beatmania can range in price from under one hundred US dollars to several hundred US dollars. As with other beatmania games, players often compete and share high scores on message boards or other communities on the Internet.
The beatmania series features many different styles of songs, ranging from rave and trance music to J-Pop and classical. Some regular artists featured in Bemani games include dj TAKA, TaQ, Orange Lounge, Mr.T, Ryu, good-cool, and Osamu Kubota, among others.
As of 2005, there have been 13 arcade releases of Beatmania:
beatmania - 1997
beatmania 2ndMIX - 1997
beatmania 3rdMIX - 1998
beatmania completeMIX - 1999
beatmania 4thMIX: The Beat Goes On - 1999
beatmania 5thMIX: Time To Get Down - 1999
beatmania completeMIX2 - 2000
beatmania ClubMIX - 2000
beatmania CORE REMIX - 2000
beatmania featuring DREAMS COME TRUE - 2000
beatmania 6thMIX: The UK Underground - 2001
beatmania 7thMIX: Keepin' Evolution - 2002
beatmania THE FINAL - 2002
Although there are plenty of Japanese Home Releases, there is only one ever released in the U.S.
With the simple title of beatmania, it was released on Playstation 2 on March, 29 2006.
There are alos many mods you can choose from to enhance your gaming experience. Auto Scratch makes the turntable play automatically, not requiring player input. High Speed makes the notes scroll at a higher speed. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use High Speed to make the notes easier to read. Easy makes the dance gauge not decrease as quickly and rises faster than usual. Hard makes the gauge function differently. It begins at 100%, and the song will immediately end if it reaches 0%. The gauge decreases very fast in this
mode, usually as much as 10% for every missed note. Random temporarily alters the song's notechart. All the notes for each key are assigned to another key, picked at random.
Mirror flips the note layout so, for example, all notes that would normally correspond to the left-hand key now correspond to the right-hand key, and so forth. Sudden makes the notes only visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. Hidden makes the notes only visible in the upper portion of the screen (again, approximately a third of the screen). Sudden & Hidden is just Sudden and Hidden played together. If this is done, notes are only visible for a very short time in the middle of the screen. Lastly, there's 5 Key which just disables
the two rightmost keys and any notes that would correspond to those keys are taken out.
Source: http://en.wikipedia.org/wiki/Beatmania
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